Trap Reactor Y FI
DARK 4

Trap Reactor Y FI

  • ATK:
  • 800

  • DEF:
  • 1800

  • View:
  • 3116




Once per turn, when your opponent activates a Trap Card, you can destroy the Trap Card and inflict 800 damage to your opponent.




 
 
AI Power Analysis
Removal / NegationConfidence: Medium
52± 8/ 100
Power Score
Intrinsic 51
Deck 52

Trap Reactor Y FI — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 52 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker

Why it scores here

Trap Reactor Y FI is a reactive Level 4 DARK Machine body. Its once-per-turn effect destroys the opponent's activated Trap Card and deals 800 damage, so it converts opponent trap activations into a one-for-zero trade while the body stays on the field. It is a narrow, trap-triggered effect with no combo evidence, so the score stays near the middle; its appearance in all 15 sampled decks confirms it is played, not that it is strong.

Axis scores

Axis Score Evidence
Accessibility 50 Runs 3 copies in 15 of 15 sampled decks across Cyber Dragon, Machina and Cyberdark, but no combo starter or searched data exists to show how it is reached (observed).
Combo & Conversion 10 Text only: it destroys a Trap and deals 800 damage and builds no board of its own; zero recorded combo boards include it (inferred).
Resource Economy 55 Destroying the activated trap costs the opponent a card and costs this card nothing, a once-per-turn positive exchange with no draw or refuel (inferred).
Effect & Interaction 50 Answers only Trap Card activations, once per turn; it does not reach Spells, Monsters or hand (verified).
Material Utility 55 Level 4 DARK Machine is a generic body that fits Level-based material requirements, but no combo or deck evidence shows it being used as material (inferred).
Resilience & Flexibility 45 A single face-up monster that any monster removal ends, and its effect fires only on the opponent's Trap activation (inferred).
Deck-Building Efficiency 60 Three copies in 15 of 15 decks with no garnet, lock or brick restriction; the slot cost is mild (observed).

Calculation

Weight profile: 0.7 Removal / Negation + 0.3 Board breaker. Intrinsic ≈ 51, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts each opponent Trap activation into a free one-for-zero trade, once per turn
  • Played in all 15 sampled decks at 3 copies across three archetypes
  • Generic Level 4 DARK Machine body that does not need a dedicated searcher to be a legal play

Weaknesses

  • Effect only triggers on an opponent's Trap Card activation, so it does nothing against Spells or Monsters
  • Once-per-turn limit and an 800 damage effect give little board or damage value
  • No combo evidence showing it starting or finishing a line
  • Dies to any monster removal, and its value disappears once the body is gone

Counters / choke points

  • Monster removal or banish on the body, which ends the effect (inferred)
  • Opponents who avoid activating Trap Cards while it is on field (inferred)
  • Negating its effect, which still leaves a Level 4 body as material (inferred)

Best use

Trap-punishing body in Machine-based decks. Decks: Cyber Dragon, Machina, Cyberdark. Suggested copies: 3.

Evidence & gaps

  • Verified: Once per turn, when the opponent activates a Trap Card, destroy it and inflict 800 damage (card text); Formats: TCG, OCG, MasterDuel, DuelLinks
  • Observed: Runs 3 copies in 15 of 15 decks, all in Cyber Dragon, Machina or Cyberdark (deck stat); Partners include Cyber-Stein, Black Salvo and Spell Reactor RE at 100% co-occurrence (deck stat)
  • Inferred: Trap-punishing role converts opponent trap activations into a card advantage (text and rules); Level 4 DARK Machine body is a generic material candidate (level, attribute and race); Dies to any monster removal (rules)
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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